Scott T: The Blog

11H Cursors - Part 2

Posted Mon, Aug 31, 2009 at 12:57pm by Scott
Tagged: programming, scummvm

After some questioning of my original logic, another look at the disassembly revealed I'd misinterpreted a few bits and pieces wrongly. A short time later, and we get cursors without missing pixels =)

Still no alpha-blending, so the black edges are still visible and the hand isn't see-through, but it makes it a lot easier to navigate through the mansion.


That's really cool! I love cursors like that, a bit spooky.

Posted Tue, Sep 01, 2009 at 4:31pm by Katie

They do look fairly nice, and fit the game pretty well. Still, would have preferred they stayed with the T7G cursors though - these ones are just a little big and almost seem "cartoony" at times.

Posted Sat, Sep 05, 2009 at 8:31pm by Scott

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