Scott T: The Blog
11H Cursors - Part 2
Posted Mon, Aug 31, 2009 at 12:57pm by ScottTagged: programming, scummvm
After some questioning of my original logic, another look at the disassembly revealed I'd misinterpreted a few bits and pieces wrongly. A short time later, and we get cursors without missing pixels =)
Still no alpha-blending, so the black edges are still visible and the hand isn't see-through, but it makes it a lot easier to navigate through the mansion.
Comments
That's really cool! I love cursors like that, a bit spooky.
Posted Tue, Sep 01, 2009 at 4:31pm by Katie
They do look fairly nice, and fit the game pretty well. Still, would have preferred they stayed with the T7G cursors though - these ones are just a little big and almost seem "cartoony" at times.
Posted Sat, Sep 05, 2009 at 8:31pm by Scott