Scott T: The Blog

Pointing the Way

Posted Sun, Aug 30, 2009 at 11:20am by Scott
Tagged: games, programming, scummvm

In a combination of getting my mind off of study, and giving clone2727 no reason for not posting Riven videos - see the IRC logs (at around [15:00]) for explanation - you can now see where the mouse is located in 11H (and the other GroovieV2 games).

There still needs to be a little bit of work done though. For some reason that I'm yet to determine, some pixels of the cursors are still missing (more obvious in the full-sized images).

Blending is still not supported, although how to apply the blending has been worked out. Currently I'm assuming the cursor will always be over the top of a black background, which works well when it is (like the above) but not so well for when it isn't.

And as much as the above image doesn't show it, they are animated although the transition between hand direction isn't implemented yet.


What's the aim for this project Scotthomas? Are you making a new version of the game that's playable or putting in the R rated cut scenes that only existed in text?

Posted Sun, Aug 30, 2009 at 4:47pm by Danjanon

It's part of an engine for ScummVM - effectively it will allow to play the game on all sorts of modern platform. T7G was added a while ago so the next step is 11H, which uses the same game engine.

Posted Sun, Aug 30, 2009 at 9:28pm by Scott

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